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Changelog. 27.01.26

Stalkers!

We present you a list of changes that were made along with the servers restart:

PvP

– This Saturday, 31.01.26, the 19th PvP season will begin on all project servers!

The season will last from 31.01.26 to 28.03.26.

The exact start time of the season you can find on the Bulletin board.

The following changes have been made to the list of awards:

  • Increased the number of Sets of improved instruments received for 1-6 places;
  • Increased the number of RGN grenades received for 1-9 places;
  • Increased the amount of ammo received for 1-2 places.

All other rewards remain the same as last season.

We wish good luck to everyone and may the strongest win!

In-Game Store

– Added a New Year Box with magazine AK for 7.62x39 to the in-game store for a limited time.

Bugfixes

– Fixed an issue that made it impossible to apply an emblem to equipment.

– It is no longer possible to enter the PvE mode "Christmas Tree Defense" in the bear form and its effects.

– Disabled the ability to select a team in the PvP mode “Deathmatch”, as well as the PvE modes “Gingerbread Madness” and “Christmas Tree Defense”. Players can no longer damage each other in PvE modes.

– Fixed an issue where it was impossible to accept a package quest from Holy Cat.

– Fixed an issue where it was impossible to complete the “The real treasure” quest in City N.

– Fixed an issue where after applying changes in the equipment modification menu, double the amount of modification tickets was written off.

– Fixed an issue where the position of the equipped weapon window would not be saved when re-entering the game.

– Fixed an issue where selecting multiple items in your account storage would display an incorrect number of items.

– Now in the keyboard settings it is impossible to assign [NUMPADENTER] key, similar to [ENTER] key.

– Fixed an issue where the radio status in the Clan Headquarters was not saved after re-entering the game.

– Added a progress bar to weapon wedging to provide a better understanding of when the action is complete.

– Fixed an issue where the progress bar would not fill completely when using an item.

– Fixed an issue where using a medkit could trigger a character animation, but the medkit itself would not be used.

– Fixed an issue where mutants and animals were dropping items of incorrect durability.

– Fixed an issue related to sorting clan members by “Monthly points” and “Clan points”.

– Fixed an issue where the "Trespasser" effect did not remove the "Safe Zone" effect from the character.

– Fixed an issue where Ataman's squad members' quests were not displayed in the available quests in the "Clans" tab.

– Fixed an issue related to the incorrect display of the “Fungal warts” quest status.

– Fixed an issue related to the incorrect display of the information window for the dynamic event “Protection of Scientists”.

– Fixed an issue where a group member with a radio on would not appear on the minimap after changing locations.

– Fixed an issue where, after the start of the dynamic event "Protection of Scientists", scientists were attacked by mutants and animals not related to the event.

– Fixed an issue where pinned quests would lose the text fading visual effect after completing a subquest.

– Fixed an issue where double-clicking could work when selecting multiple items.

– Fixed an issue where an NPC with a weapon could not see the player character through a chain-link fence.

– Fixed an issue where an NPC with a weapon would continue firing, ignoring the weapon's bolt-drag animation.

– Fixed an issue where bullets would be stopped by an invisible wall when shooting near trees.

– Fixed the localization of the active skill key for the equipment set.

– Fixed various typos in the text.

Sincerely,
Stay Out Team
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