Stalkers! Attention! The new update is already in the game. Besides the change of the behavior of monsters, which was mentioned before, the plot of the game had a significant changes too, various aspects of the game have been modified and, of course, there was some bug fixes.
We hope you will like this update because it will make the game world more interesting and exciting.
Have a nice time in the game!
The mechanics and animation of the monsters - mobs was improved. They play an important role in the gameplay and whose realistic behavior is capable of adding more atmospheric attitude to the game.
Now monsters could interact with the player's avatar better, their attacks become more diverse, and their actions - more adequate to the situation. Monsters are now stopped in the commission of the majority of attacks and might escape from the player, if they are seriously injured they won't do weird twitch while dying. Demons, fiends and others are now able to assess the situation and they won't tend to run up to the player, if he is unattainable, instead of that they will use ranged attacks. But the rest of the mobs will no longer huddle in some corner anymore, allowing player to shoot them. they will try to run away and hide from the player. Monsters have learned to use a kind of "skills", applying different effects on the players or causing damage, and some of their attacks are able to push players away and even toss them away.
The plot of the game has been changed a lot. Official evacuation of the local population of the Zone was finished some time ago, and all the regular military units left Ljubech-1 a long time ago.
The military are no longer "friends" of stalkers. Military mission in the city is in the past. Sgt. Dibenko and Sgt. Drachuk and other soldiery are now the mythical figures of the past. You will not be able to meet them in the game world anymore. All dialogs associated with them was remade. Most of the quests that were relevant to them, have been removed from the game and replaced by new ones. These quests will be automatically removed from the quests journal. All players that have started these quests will get all the awards from it. Some particularly large and important quests like "Echo-7 Base", "Black Hawk Fall" and "Third Party" have been reinterpreted and changed under the new storyline. Now you can get it from other NPC, and the course of their passage may be different from the former earlier.
The updated Lyubech-1 now has new characters and quests line. Many old quests have been remade. Some characters (for example, Shtaket and Sisyphus) changed the habitat. The logic of the passage of the initial, training quests has also been changed.
The bartenders can now feed the hungry stalkers and give them water. Not only standard dishes;
Trade with Sly is now available not only for those who received the recommendation from Captain Shperling (this way of a trade was saved), but also for stalkers that are well-known among the hucksters;
Fixed a bug that could freeze quests like "Blockbuster" and "Eliminating Fiends" while passing. Also, the quest "Eliminating Fiends" ia no longer requires a visit to a military base near the "Aegis" camp, where the fiends were not observed;
Pharmacists are now could treat a poisoning, and not just apply the usual bandage wounds and relieve the radiation;
The military storekeeper left Gourmet forever. Things that have been stored there you can get from the station storekeeper on Liubech-1 railway station;
Quests that has items as the reward issued couldn’t be completed anymore if the character has a full inventory or exceeded carried weight. Try not to carry a lot of extra stuff!
- Speed reduction logic in the presence of effects, such as aiming, crouch, superiority and a big advantage has been changed. The penalty is applied only from the strongest effect, for example:
If you’ll be aiming from the half sitting position, that position won’t have the effect of decrease speed
If the character has effect of big overweight then effect of decrease speed of sight or effect of the half sitting position won’t be applied.
However, this system does not apply to the movement speed penalties imposed by the body armor and other effects.
- Radiation effect will now fade slowly, but the damage from it has been reduced;
- Frostbite effect is now won’t kill with a single punch reaching 100 stacks. Also, the degree of deceleration of the frostbite has been reduced;
- Frostbite effect is now won’t be removed in the event of the death of the character;
- Vesuvius now has some buyers on some strengthening points;
- Added the ability to hire on strengthening points on Vesuvius one of the specialist (technician, doctor, etc.);
- Added the fire to "Sanatorium" base in the Liubech neighborhood;
The location of strengthening points on Vesuvius has been changed: B2-1 point moved up to B1-4;
- Decor was added on strengthening points in the forest, where there are no buildings;
- Reduced the range of PvP areas for strengthening points on the New Earth;
- The name of strengthening points in the Liubech neighborhood was changed;
- Fixed problems with the capture of strengthening points near chemical burial ground in the Liubech neighborhood and around Radiance Mountains on the New Earth;
- Fixed bugs with sandbags;
added to scatter when you see the revival of the points during the defense of bases;
- Fixed the ability of guards to shoot through the wall;
- Fixed a possible revival of the avatar on another base while the defense of bases;
- Recharge Action (including pump action rifles) can be interrupted by ESC, same with butchering and searching;
- Rate of handguns has been adjusted;
- To the description of the equipment items are now automatically added the effect of its contents. That means that any suits, vests, etc. items will now provide full information about itselves;
Examples:
- The bulletproof vest "Shiz" that previously didn’t show a part of its "captive" strength of protection, will display it in the information window B.
- Any body armor will show how much of the running speed it will take when its equiped.
- Repair of things is now divided between the different NPCs. This means that weapons, ammunition, and its repair has been associated with gunsmith, same with clothes and devices;
BCC "Vintorez" is now in the assault weapon, not a sniper rifle;
- Shutter work for shotguns Benelli M4 and SPAS-12 are now animated;
- Recharge Benelli shotgun was accelerated and modified visually, because this gun is not a pump action;
- Recharge of assault rifles, in cases when in the chamber remained cartridge has been accelerated;
- Recharge of pistols and submachine guns has been accelerated;
- Removed the ability of installation the flashlight to TT and PM pistols;
- Gun flashlights now shine further, but luminescence angle has been reduced;
- Wearout of shotguns while using bullet cartridges has been increased;
- Action of rechange of patrons can be interrupted by ESC, similar to butchering and searching;
- Now you can make stabilized solution from unstabilized solution on the campfire, for 50 uses;
- The bulletproof vest "Shiz", "Shiz" pants and "Shiz" helmet is now has a set of effects;
- The work of shots effects was optimized.
- Changes in the mechanism of creating artifacts with anomalies, now the emergence of a particular artifact is not necessarily equal probability;
- The anomaly "Green rot" can no longer give the artifacts "Screen", now there appear only "Rubber" artifacts;
- The anomaly "Arrester" can no longer give the artifacts "Screen", now there appear artifacts "Stabilizer" and "The Shield";
- The anomaly "Elektra" can no longer give the artifacts "Screen", now there appear artifacts "Stabilizer" and "The Shield";
- The gravity anomalies "Press", "Crusher" and "Catapult" can no longer give the artifact "Screen" and "Stabilizer", but now you can find there rare artifact "Antigrav";
- Many anomalies (with low probability) can create an artifact of a higher class. If earlier had always appeared artifact-Alpha, then now there can be created artifact-beta;
- Now even the weakest anomalies can (with low probability) produce artifacts;
- All existing artifacts raised their rank, if you had, for example, "Alpha Pillow", then now it will be called "Beta Pillow". Anomalies will also produce artifacts on one rank higher.
- In the anomalies can be found artifacts like Alpha and others artifacts with a higher rank.
- Artifacts in anomalies began to appear more frequently
- Some artifacts, while being in the anomaly can not be visible, if the anomaly not detected itself
- Minor visual changes in response from the anomalies thrown a stone at it;
- Anomalies effect will no longer disappear abruptly, and now fades smoothly;
- Now anomaly status display correctly to all players who see it;
- Artifact "Rubber" is slightly changed its appearance;
- Artifact "Mirage" retains its charge for half an hour longer;
- Any artifacts that being equipped retain their charge longer;
- Artifact "Warmer" is now loses its charge more quickly;
- Gamma-artifacts are now losing their charge on 4 hours faster;
- The chance of artifacts losses in the event of death are now the same for all kinds of artifacts and is 30%;
- Now the stone detects anomalies, even if it just went through it (ie not necessarily to step in the anomaly);
- Prices of artifacts "Shield" Beta and Gamma were increased;
- The price for the "Antigrav" Beta artifact was increased, however, the price for "Aantigrav" gamma artifact was reduced;
- The effects of the artifacts were reversed;
- Artifacts when carried without the container will be imposed the effect of "radioactive contamination" on the owner;
- Weight of artifacts has been changed.
- Interface windows now remembers its position, so after a restart of the game it will stay where you left it;
- The window with the results of the search and the butchering has been changed, it has now become more compact;
- Improved the performance of windows display features, now it should be displayed correctly. If it have changed, it should not be required to restart the game etc .;
- Removed notes "Cost", "Cost GR" and "Approximate Cost". This means that these characteristics will not be displayed more information about a particular subject box;
- Note in the thing’s information about the weight and the chance to drop was offset below;
- Fixed the absence of a title in the box of refill the expense of the base or strengthening points of groups;
- Fixed displaying of the greek letters in the header information of the subject;
- Fixed a possible loss of marks on the map after repeated entering to the map;
- Fixed bug with possible repainting the names of objects in the black belt equipment;
- Fixed display repair costs at a value of zero;
- Removed the message about lowering the title in groups with "beginner to beginner";
- Fixed the display of strengthening points long names;
- Fixed the display of the number of uses on certain subjects (psychomotor stimulants, etc.);
- Fixed a possible loss of the object of purchase in the box after switching tabs rubles gold;
- Fixed the display of discharged artifacts in gear box;
- Fixed the display of the remaining charge percentage artifact. - - - Previous artifact always showed (0.0%) during the extraction of devices of cells in equipment box;
- Fixed the display of another avatar in the interface unit when switching to another map;
- Fixed message "Transaction reset more than once" when you change the quantity of money in exchange window between avatars;
- Fixed possible wrong message "weapons have charged these cartridges";
- During the separation of packs new things appear nearby, rather than at the end of the list;
- Fixed the appearance of dialog window outside of the game window for a very large number of responses;
- Removed the description for the empty cell equipment;
- Accelerated the process of a large number of tasks in the Quests Journal;
- Fixed the display of hired guards who are knee-deep in the concrete at the station in the district of New Earth;
- Fixed disappearance of tooltips on the effects;
- Corrected momentary appearance of a charge from a previous MDA replacing one another;
- Removed part of the extra blank lines in the window descriptions of objects;
- Removed the inscription on the subject of the price of its information on the things that are stored in an avatar;
- Added illumination of some compatible objects as you drag it to each other in a backpack, at the Quick Access Toolbar and gear box;
- Changed the display of "drop" effect at revival by the campfire, reduces the amount of health to 33% of the highest possible value: now the scale size will not change, the possibility of replenishment of health is fixed at 1 3 of the full scale process before taking effect off;
- In the "Survival" section two new skills have been added: "Butchering, Search", "Food & Water";
- The skill "Butchering, Search" and "Food and Water" has new perks;
- From "Survival" section removed non-working skills "Anomaly - detection", "Discovery", "Camouflage";
- Perks that increase the intelligence and perception skills were transferred to the "Butchering and Search";
- Perk that increases agility was moved to the "Support" section of the skill "Luck";
- Perk that reduce the chance of loss at the death of ammunition, was dismissed on 10 skill points higher;
ENVIRONMENT
- Improved model of railway carriage - the tank;
- Improved model of railway carriage - platform;
- Improved model of covered wagon;
- Added model gondola;
- Added the model of railway carriage-refrigerator;
- Optimization was made for some of the existing models in the game;
- Fixed some flying objects and trees on the maps;
- Fixed the display of rocks near the base of "Sanatorium";
- Fixed the display of land near the gate to the PvP map "Ryabinushka";
- Fixed possible appearance of spiders on the fence around Liubech.
- Fixed the ability to send a parcel while being far from the storekeeper;
- Added a poison treatment from Pharmacists;
- Removed the ability to interact with a stock at a big distance;
- Fixed the logic of command / clandestroy;
- Added the inspection of backpack capacity before artifacts removal ;
- After sending the avatar to to respawn items poured freely around it, rather than one point as previously;
- The player who butchered carcass, now has a bit of time trying to loot it first. Other players are able to search it at the end of this time;
- Fixed the path of saving screenshots;
- Fixed the possible sound freeze of shooting with the sound of muffler after the removal of the silencer;
- Fixed twitching of avatar while the "fall" in the spanning anomalies;
- Fixed a freeze state of treatment when it get interrupted by another player;
- Fixed the possibility of kindling a fire under the water in the Paukan cave.
- Fixed animation problem using the jar during the flag-raising;
- Fixed avatar freeze at the respawn point (if it was interrupted by another avatar or a mutant while butchering and searching);
- Fixed the animation problem during the raise the flag action from the sitting position;
- Fixed the possible display bug of lying avatar when it’s stands;
See you in the Zone!