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Patch from September 1st. 2016

Equipment window

In this update we made a lot of work on devices and equipment system, which can the character use. This change is expressed primarily for Equipments window of the character. Now, instead of the 3 slots for artifacts there will be a special panel called "Devices", where you will place your tools and artifacts.

Also this change is a transitional stage between the current and new character, it should show to all the players which direction we want to go and expend the game.

Here is detailed list of changes in the equipment window:
- Three slots for artifacts are now being used as a universal slot for accessories;
- It will be used to equip grenades, MGD, artifacts, binoculars and other devices;
- By default will be available 2 of the slots. Expanding their number can be achieved by the expense of clothes;
- The maximum number of slots - 6;
- In the information of particular items specified number of slots for devices;
- Now the items that were placed in these slots won't be lost after the death of avatar;
- Multiples items except artifacts will not be equip to this slots. To re-equipment this kind of items you need to remove the existing and equip a new item;
- Removed the chance of loss of the artifact when extracting it from the slots "Devices" in the gear window. Instead, the universal cells for any device. Any features extracted from these cells will not be lost;
MGD and Radiometer

New device has been added - Radiometer. This device allows you to determine the current radiation level. This device allows to know in advance that background of it begins to increase and can help to reduce the level of radiation dose that you've received.

The charge mechanics of MGD has been changed.

Also changes was made with the work of battery system:

MGD and radiometer are now has notion of durability. You can restore it from technicians NPC. It could lose durability for various reasons: the MGD loses durability during it use and radiometer loses it only when the owner is in the zone with high radiation contamination.
MGD and a radiometer placed in the pockets of devices and allows you to enable / disable itselves through the Quick Access Toolbar. When the unit is off, it does not consume any durability or power.
- The devices will use batteries different now. Batteries have become a piece item with high efficiency, it helps reduce carried weight.
- To charge the device you need to drag it to the appropriate battery or via RMB menu "Battery charge". This property is also available without removing the device from the "Device" panel.
- After charging, the device is able to use it for work, and the device will no longer use the battery power of your backpack.
- The old 9B batteries will now become irrelevant, you won't be able to charge devices with it, but they can be exchanged for free for relevant batteries from NPC.
- Different devices uses batteries in different ways, for example, the MGD uses it much more intense than radiometer, but the MGD can use 4 batteries and radiometer only one.
- Not working "Charge" button has been removed from the battery menu.
- Capturing of artefacts only occurs of MGD coverage area.

Extraction

Special items were added to the game such as knives. It can be equipped and used for the production of trophies with some monsters, such as bears, wild boars, dogs, Brutors, blyaks and some others.

Changes that will appear in the game with this mechanics:
For mining trophies from some monsters you will now need a knife.
Knives have the durability and will be wearout while it will be used. - The durability can be restored from the technicians NPC.
- Butchering will take time. The time depends on the quality and state of a used knive.
- Butchering and a search will provide additional experience.
- The chance to get the bear's head is no longer dependent on the loss of meat. (Before it was like that: if the meat has dropped, the head would not be collected under any circumstances)
- The chance to get a dog meat has been reduced, but the chances to get his head is no longer associated with meat production chance.
- The chance to get a boar tusk is no longer dependent on the chance of getting his legs.
- Cost of boar tusk was significantly reduced.
- The chance to get a Incanter amulet is no longer dependent on the chance of artifact production.
- Chance to get Blyak's tongue is no longer dependent on the chance of production of his claws.
- Some of the mutants and monsters do not require Butchering , it can be simply searched.
- A search of bodies of mutants and monsters now takes time.
You can get new trophies from some animals, mutants and monsters.
- Bug which caused the absence of trophies in some beasts, mutants and monsters was fixed.

Anomalies and Artifacts

The appearance of some anomalies has been changed:
Anomalies drobilka, press, Catapult, green mold, electrical anomalies will not create a visible distance of the thermal radiation effect now
Anomalies drobilka, press and catapult now have a special appearance, when it's not active
The anomaly of the press will be changing the appearance when it's active
Minor changes in the appearance of artifacts Marevo and Antigrav.
A receiving radiation in a cave Paukan due to anomalies above the cave was fixed. Now the radiation will not accumulate.
The stabilizing solution

We have been watching how players were using containers for artifacts and stabilizing solution. In the opinion of some players, we reviewed the work of stabilizing solution, and we hope that you will like these changes.

- Changes that will be added in the game with this innovation:
- The stabilizing solution now has a number of uses, which is spent on filling the container for artifacts.
- The stabilizing solution is no longer needed for to creation of a container.
- The container of artifact is now empty when provided, that means that after the creation / purchase of it, it will have a charge of stabilizing solution equals 0.
- The maximum volume of placed in the container solution has been changed. For small container - from 10 to 5, for a large - 15 to 9, the large capacity increased from 20 to 14.
- All existing stabilizing solutions is now can not be applied to the container of artifacts
- All existing stabilizing solutions can be exchanged for new equipment at almost any technic NPC.
- Stabilizing solution does not fit into a single cell (not folded in a pack)
- The price of container for artifacts has been reduced to 100 gold rubles.
- The price of a stabilizing solution in the store for gold rubles was reduced.
- The drop chance for stabilizing solution in the case of the "death" of the character has been reduced from 30 to 5%.

Character

- The motion of avatar in the water was changed, now it's slower. Also the use of items is prohibited now
- Added animations for some of edible / drinkable items
- Added animation for the selection of objects from the ground
- A bottle of water and a flask received their models, which can be viewed in the information window as well as when it being used.
- Perks "thick-skinned" and "Camper" was removed from the skills and are now available to explore.
- The priority cure items was changed:
Paramedic Medkit
Medium Medkit
Car Medkit
Stimulator (full)
Stimulator (half)
"Ryabinovka" Balsam
Tincture "Hell-Of-A-Ride"
"Brusnikovka" Balsam
Psychomotor stimulants with high period of validity (20ml)
Psychomotor stimulant with medium period of validity (10ml)
Psychomotor stimulant with short period of validity (5ml)
- The basic unit of Shiz helmet was changed: Helmet now is the main cell is a cell of helmet, not cell of a mask
- The update of tolerability weight was fixed: now the value of the highest weight carried is updated immediately after pumping abilities and taking perks
- Some bugs in character's animation was fixed
- The display of binoculars in half-upright position was corrected
- Fixed the lack of variation in terms of the position of visiting defenders while
- The accrue of karma for the newly entered players into the groups was fixed. Now after the entry into a hostile group's they will not accrue karma.
- Avatar's stucking in the wall and the spin out in the narrow openings of buildings was fixed (porches, laboratory, apartments, etc.). - Perhaps your avatar could stuck if you'll crawl under the object and then straighten up.
- Ammo recalculated after changing the rifle of BCC store size was fixed
- The disappearance of the safe zone near the fence near Koliya Tesla was fixed. It changed the position and the size of the safe zone.
- Fixed a narrow area of ​​interaction with interaction areas on earth
- The behavior of the character's physics was fixed, now he won't be drugged into walls
- Now when avatar is overloaded with maximum of 200%, it won't stand still, it will be able to move, but very slowly.
- The ability to cook spider legs, the dog's head, bear, etc. on a fire had been removed.

Interface

- Added the ability to use items from the window of the character on the Quick Access Toolbar;
Skills window was improved. Now you can develop the ability directly to the desired number of points (if you have any). The status of progress displays in the preparation of the next level
- Shifting work with items backpack was improved: increased processing speed, the objects memorize their location after re-entering the game, things are reversed when shifting it to another one.
- The format of display objectsthat allow multiple use was changed.  Now on the object icon and tooltip displays the remaining amount of uses and the possible uses (same as with artifacts container)
- The display of strength for armor which covers more than one cell was fixed. Previously, when you call to see the strength it would displays the strength of the weapons;
- Fixed the inability to remove the system canal from the secondary chat tabs
- Fixed possible sticking of interface of night vision when Night Vision Binoculars was retracted
- A bug with re-requesting treatment during the treatment of the body was fixed. Now the treatment is continues, the window with request for treatment does not appear.
- Fixed all found flaws of tasks window: Improved readability of the text, sorting buttons work as expected, when you update the task window it updates immediately without the need of reopening or rejoining the avatar in game, quest of collect the required number of subjects are handled properly.
- Fixed possible stuck bug of the quest when its cancelled
- The order of the output of the assessment of the experience of messages during the delivery job was fixed. Now reports of gaining experience appear after killing mutants or quest delivery.
- The display of days of premium account was changed. Now the first day of the purchase period of validity will be shown as 30 days not 29 days (23h 58m)
- Fixed display of nonexistent storekeepers "---" and "???"
- Fixed the possibility of gaps between parts of the earth
- Fixed flying objects in the air and other bugs with maps
- Fixed the ability to go beyond the map, where it is not provided
- Fixed handling of grade changes in the group for stalkers who are out of the game
- Fixed display of items information in the barter window of Exchanger NPC.

Quests

- Added a few quests related to the search for the stalker "Scar".
Necessary to complete the task of Muddy "More tools" item has been changed. Now you need the item "Tools" instead of the previously used "tool kit". You will need to cancel and take this quest again (for those who took it before this update).
Experienced players don't need to to shoot rats and puppies in Lyubech to enhance the reputation of Military men. They could get a new job outside the city. This quest will have three variants of passage, which differ in complexity and, accordingly, a reward.
Sly now can exchange your "Recommendations" for Event tickets. The availability of the exchange depends on the reputation of the relevant fractions. However, we advise not to rush with the exchange rate since it is likely to be changed in a more favorable direction in the future. Also, the exchange range will be expanded.
Gourmet now gives dailies to stalkers, established themselves as a "professional hunters." The reward for such quests serve various dishes, giving different positive effects (eg, health or increase the chance of inflicting critical damage).
Liubech Tech now provides a player not only with the MGD, but also with the first container for artifacts, and he tells in detail about the principles of the MGD. In addition, players will be able to get radiometer, a small amount of stabilizing solution and a hunting knife. You can find tips from characters of Liubech.
Handing exchange of tainted products and some items from the quest was prohibited. This applies to things that have a number of use (first aid kit, food), lifetime (artifacts and other items) and state (weapons, body armor, etc.).
- Fixed dialogues for Courier. Previously, some of the "old" players could not get through his starting quest (which is why players could not get information about Nikolay Still).
- The requirements for quests which are counted in the "Contest" has been changed, the awards for prizes has been increased. Also Rashid from Police station conducts its own contest. (If the player, who took one of the first three places was offline at the time of then end of competition, the reward will automatically be credited to the winning player. Experience will add on, things will be in his inventory)

Environment

All checkpoints (strengthen points) transferred to the new mechanics of capturing bases. The difference is that it has a smaller number of flags and guards, and it cost is cheaper.
It's prohibited now to set fire closer than 2 meters to the base of the flag or checkpoints
- The content of the caches was changed
- Trade now is prohibited between dealers that was employed on the base that belongs to the same group and other groups of its enemies
On the map 'Station' in case of death of the character, he won't lose his loot under any circumstances.
- The damage on the upper part of the hind limbs of four-legged monsters was reduced
- The damage on the upper parts of the arms and legs of humanoid monsters was reduced
- The damage for the paws of spider was increased
- Display of the rain while avatar is underwater was fixed
- The opportunity of the guards shooting through the wall was fixed. Previously, when guards were standing against the wall it's gun was sticking out through the wall, which gave an unfair advantage, because he could shoot others, and in return get nothing because he was standing behind the wall.
- Fixed the ability to jump and run on tents. You can not jump on the tent anymore. These tents were placed near Gourmet and at Vesuvius
- Fixed flag raising if the avatar approached it too close.
Other changes

- Added a laucnher's warning about forbidden software (ArtMoney, CheatEngine). It will pop up everytime player will start the game.
- Draggin the bootloader window by the header of the game's window
- Fixed the appearance of a critical error when you try to close the window during the run of the game
- Fixed the crash of the game while exiting to the main menu from the painting window.

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