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Game update June 9, 2015

What's new in the game world

  • New shooting in the game - changes in the mechanics of shooting and aiming (recoil, crosshair, penalties for movement and taking damage, etc.)
  • New firing modes: automatic, semi-automatic, single (also improved fire simulation for "burst firing")
  • Added the "Camouflage" Tool: Now you can make your own camouflage for your armor (just visit Armor merchant)
  • Now you can attach a "Stripe" to armor vests
  • All the loot from dead monsters will be accumulating in "monster's dead body" like in container

Tech improvements

  • Now particular player have to stand near the Clan Register to be invited to clan or expelled from the clan
  • Increased PvP zone when capturing a base or shelter point
  • Reduced the lifetime when being under water (you will die less than in a 5 seconds)
  • Changed the accuracy, firing range, resiliency and lifetime for certain types of weapons
  • The loss of weapons lifetime is no longer depend on the "skill level"
  • "Skill level" was changed for next arms: the AU, BCC, MK12, SVD, WA2000, MK48
  • The lack of "Skill level" affects the crosshair not so much now
  • Almost all weapons (except grenade launchers) were unified (it means that all tech values are comparable now)
  • "Stuff crafting" skill has been removed
  • Changed the effect when shooting on sandbags

Interface

  • The main menu has been updated
  • In the "trade window" you can see information about the proposed to exchange item 
  • In the "Item description window" you can see a 3D-model of particular item, applied stripes and coloring (Camouflage)
  • Some items got additional visible information in the interface, for example: charge, lifetime, habits and so on
  • Interactive links in the items description: now you can see a connection between different items in the game (for example, you can compare 2 or 3 weapons in separate windows)
  • Attached "Stripes" and camouflage are visible at the character selection screen
  • Changed description of certain characteristics in the information window for arms
  • Relevant weapons list is no longer visible in ammo description
  • Also made some localization for clan menu (military ranks and some labels were translated into English)

Trade and prices

  • Price cut for uploading and attaching the Stripes. Anyone who has uploaded own stripes at the old price, will receive full compensation (refund is only for "uploading" operations, "attaching" operations won't be refunded)
  • Merchants at the premium-bases now sell kits and arms
  • Changes for weapons equipment
  • Stabilizing grout price in GR has been reduced
  • Winter camouflage won't be selling now
  • The "Officer Backpack" drops AK105 repair kit with some chance now
  • The "Bandit Backpack" drops M4A1 repair kit with some chance now
  • New "Locked box from military warehouse" item has been added, it can drop AK105, AK105 repair kit, AK107, AK74M, and all kind of equipment for these arms with some chance
  • Items which are usually sold by NPCs in I-3 square at Vesuvius location, can now be also sold by Vanya-the-Hell (Novikovo village), but only after certain quests passing

Bug fixes

  • Fixed a bug causing very quick aim disperse even with little movement
  • Fixed "Stripes teleport" between stalkers (when the Stripe could "move" from the sleeves of one stalker to the jacket of another)
  • Fixed the PvP area when capturing / defending clan bases or shelter points, PvP hunt order is no longer available in this zone and player won't get a PC karma penalty there
  • "Fast recharge" skill has been fixed, now when it is activated the player really faster reloading (not slower as before)
  • Factions reputation window has been fixed
  • Fixed overestimated chance of test-tubes drop in one of the containers
  • Fixed the "Strength" skill incomplete description bug
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