Stalkers!
We present you a list of changes included in today's update:
– The plot and location quests have been completely reworked: almost all old quests have been removed.
– Old players who have already entered Liubech Outskirts can visit Liubech freely.
– In order to start a new Liubech storyline, you need to approach Misha Kochegarov (square D6-2).
– The location is now a PvP-free zone.
– A large number of visual changes to the location.
– Added a new solo dungeon: Liubech Shelter.
The dungeon is a storyline, and you can get into it while completing the new story in Liubech.
After completing the story, you can return to it by talking to the Technician in the basement (the entrance to which is located in square E3-3).
– Added a new dynamic event: Protecting a group of scientists.
The new type of event, similar to the previous ones, adheres to the same basic features:
When nearby, you can receive notifications about an active event, as well as see its approximate location on the map.
– All dynamic events in locations now appear twice as often.
– A new clan “UNION” has been added – the self-proclaimed government of the Zone and the main force in Liubech.
Note! At the time of the update, the “UNION” will not have any hostile clans. In the future, as the story develops and continues, they will be added.
– Changed reputation and Trading Points for the following factions:
AESS CIS:
Former administration:
Station people:
Commandant's office:
"Omega" special unit:
Note! If you have a negative reputation with one of these clans, it will not be converted into the total amount of reputation for the "UNION".
– All premium subscriptions now have a multiplier to the reputation gained with clans.
– Increased the number of available lots for posting on the Bulletin Board to 2.
– Added automatic weapon modification.
The principle of work:
Automatic modification will stop in one of three ways:
– Added automatic loading of magazines for NPC weaponizers.
The principle of work:
– Changed Account storage.
Now, you can access your Account storage directly through the inventory menu ([I] key by default). You can transfer items from storage to inventory at any respawn point – you don't even need access to the stockman! Also, a mandatory condition for receiving items will be the absence of overload on the character.
– Added a new quick access menu ([T] key by default).
– Changed the interface of the currently equipped weapon.
– Changed the interface for displaying ping and FPS.
– Changed the display of Premium status and personal credits booster.
– Added display of item weight in a pop-up window when hovering over an item.
– Removed the alliance system.
– Changed the maximum number of players in clans:
Note! Within 7 days from the moment the update is released, all clans will have the opportunity to independently update the maximum number of players in the clan to the required value.
After 7 days, players outside the limit will be automatically excluded from the clan to the required value based on the date of the last game session – the longer the player has not entered the game, the more likely it is that he will be excluded.
The clan leaders are not subject to automatic exclusion.
– Changed the union system:
Note! With the release of the update, all unions, wars, bases and fortification points will be reset. Owners of clan headquarters (donate bases) will not be reset.
– Added Clan Skill Tree.
Their main feature is the distribution of beneficial effects to all members of the clan if they have fulfilled certain conditions for receiving them.
How the Clan Skill Tree works:
List of skills:
Level 1. To open, you need to have 1000 personal CP. Cost: 600 CP, 10,000,000 rubles:
Level 2. To open, you need to have 2,000 personal CP. Cost: 2,000 CP, 20,000,000 rubles:
Level 3. To open, you need to have 3,000 personal CP. Cost: 6,000 CP, 40,000,000 rubles:
Level 4. To open, you need to have 4,000 personal CP. Cost: 23,500 CP, 80,000,000 rubles:
Level 5. To open, you need to have 8,000 personal CP. Cost: 183,600 CP, 160,000,000 rubles:
Note! With the release of the update, the player's personal skills will be reset.
– Removed the monthly reward system for the top three places in the server clan ranking table.
– Added a system of monthly rewards to all clans that have collected a sufficient number of CPs.
At the end of the month, the Clan Registrator will open a dialog where you can receive reward supplies for the Clan Points you have collected. Depending on your monthly activity, as well as the level of the clan itself, the value of the rewards will, of course, vary.
Main features:
– Changed the number of CPs required to increase clan levels:
– Changed the number of CPs deducted monthly:
Note! Clan Points will be reset in all clans 7 days after the update is released. Personal CP will not be reset.
– Changes related to Settlement spokesman:
– Changes related to the declaration of war:
– Added a clan recruiting system.
How to place an application:
Newly published applications appear at the top of the general list. A clan can only leave one application every three days, so you won't be able to post them too often. After three days, your application will disappear from the board, and you will be able to post a new one.
How to respond to an application:
The player will be able to submit only one request to the clan once every three days. The number of clans selected by the player is unlimited, but if he joins any clan, all remaining requests will be deleted.
How to review incoming requests:
– “Donation Base” has been renamed to “Clan Headquarters”.
– The headquarters location has been completely visually redesigned.
– Added the following mechanics that can be found in the headquarters:
– Increased durability of all weapons by 10%, including weapons whose maximum durability was reduced by modification. The exception is the RPG-7.
– Changed shooting ballistics for all weapons. The force of bullet fall at a distance will now depend on the caliber and type of ammo.
– Added a stopping effect to all types of ammos. The strength and duration of the effect will depend on the ammo itself and the weapon used.
– Changed the aiming shooting. Now the bullet will fly not from the barrel, but from the sight itself.
– Changed the penetration rate of SIG SG550: 60 >>> 80
– Changed the fire rate for the following weapons:
Franchi SPAS-12:
Benelli M4 Tactical:
Saiga 12K / Walther WA2000:
SKS:
SVD:
Daewoo USAS 12:
CZUB VZ65 "Scorpion":
Glock 17 Gen 2:
IMI UZI:
AK-74 / AKS-74 / AKS-74U:
AK-74M / AK-105 / FN FNC / AK-103 / AK-104:
AKM / AKMS:
FN FAL 50.00:
Colt M16A1 / Colt M4A1 / SIG SG550:
Colt M16A3:
OTs-14-1 / OTs-14-4:
H&K MP5 SD:
SITES Spectre M4:
AK-107:
Steyr AUG A2:
SIG SG552:
H&K MP5K A2:
FAMAS F1 / FAMAS G2 / Colt M16A4:
Colt M16A2:
FN M249:
AK-109 / VSS "Vintorez" / AS "Val" / SR3M / SR3 "Vihr":
PPSh-41:
Glock 18 Gen 2:
Ingram MAC-10:
– Changed the model of the Saiga 12K smoothbore rifle.
– Added the ability to install modifiers for Saiga 12K:
“Dove-tail” side-mount:
AK buttstock back:
Gas port:
– Increased the chances of successful modification of the characteristics of some weapons.
Depending on the weapon itself, the first one to three steps will have a 100% chance of success, the subsequent steps will have a decreasing gradation of success, as now, but the chances themselves will be higher. The last two steps will have the lowest chances.
If some characteristic has a maximum number of steps of only 3, then the first step will be with a guaranteed success, the last two – with a minimal chance of success. If the maximum number is 1 or 2, the rule of the last two steps will be applied only.
The following weapons will have their modification chances unchanged:
– Molotov cocktail:
– RPG-7:
– PG-7VM shell:
– OG-7V “Oskolok” shell
– Removed ignoring armor damage.
– Changed sturdiness and durability of the following equipment:
M1952 Body armor (T-52-1):
6B1 Body armor:
PASGT-V (Vest) Body armor:
6B2 (Zh-81) Body armor:
6B3 Body armor:
6B5 (Zh-86) Body armor series “Uley”:
6B4 Body armor:
6B11-3 Body armor series “Zabralo” / 6B12 Body armor series “Zabralo”:
6B13 Body armor series “Zabralo”:
SSh-68 / М1 NATO helmets:
Tankman helmet:
PASGT NATO helmet:
6B7 helmet:
Helmet K6-3 (without visor):
K6-3 helmet:
“Chertovka” tincture:
Injector with purified “Chertovka”:
Injector with enhanced “Chertovka”:
– Added dependence of item weight on the number of uses.
– Removed the "Anomalous Backpack" quest. Now the "Kolobok" backpack can be obtained during the storyline in Liubech.
– Changed the conditions for completing the quests “Chairperson's package” and “Parcel For Sly”. Now the quests will fail if the player character dies.
Note! If you had these quests active when the update was released, you will need to cancel them and take them again.
– Increased the frequency of completing the quest "Parcel for the Huckster" to 12 hours.
– Removed the following quests to increase reputation with some clans due to the removal of those clans:
– Added a respawn point near Kich in Liubech Outskirts.
– Weather synchronization on adjacent maps has been adjusted:
– The 17th PvP season starts this Saturday, 19.07.25. The season will last until 20.09.25.
– Changed the weapon rewards for PvP season:
– Changed the conditions for capturing bases:
Example: there are 6 flags at the base, clan A is the owner, clans B, C and D are fighting for the base.
At the end of the capture, clan A has 0 flags, clan B has 3 flags, clan C has 2 flags, clan D has 1 flag. The base goes to clan B.
At the end of the capture, clan A has 1 flag, clan B has 2 flags, clan C has 2 flags, clan D has 1 flag. The base remains with clan A.
– Added a new respawn system for captures. The attacking and defending sides will have different conditions and features.
Attacking side:
Defending side:
– Changes related to PvP-mode (blue nickname):
– Added equipment sounds when the character moves, depending on what he is wearing (weapon type, backpack, clothes).
– Added sounds for interaction with the map ([M] key by default).
– Added sounds for cocking and lowering weapons.
– Improved sounds of the character’s steps.
– Improved ambient sounds.
– Added hidden achievements related to completing the solo dungeon “Liubech Shelter”.
– Changed the condition for obtaining the hidden achievement “Headshot”.
– Changed the condition for obtaining the hidden achievement “Multikillt”.
– Added missing recipes for completing the "Laboratory Assistant" achievement and the hidden "Chemist" achievement.
– Fixed an issue related to the weapon’s firing accuracy. Now, the improvement of the characteristic is correctly reflected in the shooting itself.
– Fixed an issue related to the disappearance of packages or character progress in the last few minutes before exiting the game.
– Fixed an issue where weapons could be cleaned with 0% contamination.
– Fixed an issue where, when trying to repair a weapon with 50% or less durability with a repair kit, the message “No maintenance required” would appear.
– Fixed an issue where the weapon repair process was not interrupted after the character entered the “unconscious” state.
– Fixed an issue where it was possible to open the item description window while the character was “unconscious”.
– Fixed an issue where it was possible to communicate with NPCs via walkie-talkie while the character was “unconscious”.
– Fixed an issue where, with a psychomotor stimulant active, stamina continued to be spent while the character was “unconscious”.
– Fixed an issue where shooting would cause performance to drop.
– Fixed an issue where level 2 clans could be in the active capture zone and receive experience and Clan Points.
– Fixed an issue in the behavior of mutant event bosses when their health was low.
– Fixed an issue in camera behavior after interacting with a helicopter in the “Forgotten Ice” dungeon.
– Fixed an issue where the player could have a respawn point at the clan headquarters after losing access to it.
– Fixed an issue where hovering over a weapon in the equipment menu would trigger the firing mode change animation.
– Fixed an issue where shooting from the AK-74 in single-shot mode was delayed.
– Fixed an issue related to the icon of the small unstable solution.
– Fixed an issue where the server selection menu could overlap the exit confirmation window.
– Fixed an issue where a character without a blue nickname, after being raised in a safe zone, did not receive its effect.
– Fixed an issue where the notes “Zinaida’s Photo” and “Lost Dog Announcement” had a transparent back side.
– Fixed an issue where smooth sound fading did not work correctly after decreasing the overall volume of the game.
– Fixed an issue where, when placing all types of the “Stabilizer” artifact in additional equipment slots, the character would shoot while walking with the weapon lowered to the ground.
– Fixed an issue where interaction with the doors leading to the Outskirts laboratory would disappear.
– Fixed an issue where the window with the base capture timer was displayed even outside the capture area.
– Fixed an issue where a large number of messages about entering and leaving a PvP zone were played in the chat.
– Fixed an issue where a first aid kit was used without applying the effect or progress bar.
– Fixed an issue where in the “Hive” dungeon the electrical panel continued to deal electricity damage to the area around itself even after being repaired.
– Fixed an issue where shooting at trash would produce the sound of glass.
– Fixed an issue where the sound of water collection continued to play when the process was interrupted.
– Fixed an issue where, when filling one flask after another with water, the corresponding sound was not played.
– Fixed an issue with flames appearing when firing the H&K MP5 A2 using the Leupold MARK 4 6x.
– Fixed an issue related to incorrect screen behavior when putting on clothes on a slope.
– Fixed an issue where the confirmation window was not centered when changing the screen resolution.
– Fixed an issue related to incorrect animation of the switch when activating the transformer in the dungeon “Paukan's Lair”.
– Fixed an issue where the detonator could be activated multiple times in the “Paukan's Lair” dungeon.
– Fixed an issue where the pop-up window with the effect description would disappear prematurely.
– Fixed an issue where it was possible to equip a helmet and a hood at the same time in the “Equipment Modification” menu.
– Fixed an issue related to incorrect display of the time before losing an item in the account's Warehouse. Now items with a time limit can be stored indefinitely in the Warehouse until they are moved to the inventory.
– Fixed an issue related to trading between players when one of them had no money at all.
– Fixed an issue related to incorrect placement of guards at a fortification point or base.
– Fixed an issue where in the journal, in the “Familiarity” section, the “Details” button overlapped the text with the NPC description.
– Fixed an issue where it was possible to set a fireplace while sprinting if it was on the quick access panel.
– Fixed an issue where some windows could not be closed using the [Esc] key.
– Fixed an issue related to incorrect behavior of the trading window with NPCs when moving several items from the inventory at once.
– Fixed several issues related to the Hive Guardian.
– Fixed an issue where a character's head would disappear after entering the "unconscious" state.
– Fixed an issue where the “Reset window positions” function in the settings did not work in the English localization.
– Now, if a player is in a queue for a PvP event, then when trying to pay for travel at Kolya Baranka, a warning window will appear about leaving the queue if the payment is confirmed.
– Fixed an issue where a player could move between locations while accepting an invitation to a PvP location.
– Fixed an issue where any clan member could change the trade route at the base. Added a parameter to the list of clan title rights.
– Fixed an issue where the electrical panel that triggered the event required for the quest would disappear in the Liubech Outskirts laboratory.
– Fixed an issue where the “Forever Second” achievement progress was completed even for getting first place in events.
– Fixed an issue where some NPCs would change their location.
– Fixed an issue where when canceling a server login the screen would darken and stop working properly.
– Fixed an issue related to incorrect operation of the character creation window.
– Fixed an issue related to incorrect operation of the clan headquarters warehouse.
– Fixed an issue related to incorrect operation of the clan headquarters auction.
– Fixed an issue where during a capture the defending side could take a respawn point at the attacking side's temporary bonfire.
– Fixed an issue where the character did not receive the corresponding negative effects while underwater.
– Fixed an issue related to incorrect display of the Settlement spokesman's name after losing control over a trade route.
– Fixed an issue where, when minimizing all windows and then opening any other application, the game window would also automatically expand.
– Fixed an issue where, when clicking on the icon of a running game on the taskbar, the game in windowed (full-screen) mode did not minimize.
– Fixed many issues related to character animations.
– Fixed many places in various locations and dungeons where the player could get an unreasonable advantage.
– Fixed numerous visual errors in locations.
– Fixed localization of some items, effect descriptions and dialogues.
– Fixed various typos in the text.