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Information about upcoming update

Hello stalkers!

Today we would like to share with you one of the changes of the upcoming patch that will be released this month. Last a few weeks we've been working on the mechanics and animation of the monsters - mobs that play an important role in the gameplay and whose realistic behavior is capable of adding more atmospheric attitude to the game.

Now monsters could interact with the player's avatar better, their attacks become more diverse, and their actions - more adequate to the situation. Monsters are now stopped in the commission of the majority of attacks and might escape from the player, if they are seriously injured they won't do weird twitch while dying. Demons, fiends and others are now able to assess the situation and they won't tend to run up to the player, if he is unattainable, instead of that they will use ranged attacks. But the rest of the mobs will no longer huddle in some corner anymore, allowing player to shoot them. they will try to run away and hide from the player. Monsters have learned to use a kind of "skills", applying different effects on the players or causing damage, and some of their atacks are able to push players away and even toss them away.

We hope that you will like these changes because it will make the game world more interesting and exciting. And, of course, it is only part of the changes that you will see in the upcoming update.

 

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